Winds of Fate
The Witch Queen€s Poison
In the soft muds of the swamp€s ruin, wicked things grow. The ground turns soft and pliant, inviting all who trespass to rest in the bosom of the cold earth. Only the hard find purchase here, foul things with evil dispositions, fed by the hate of beauty and all things good. They grow in black-barked agony, the brambles twist and twine around one another. Vines of thorns crawl across the ground and climb the trees, who themselves cast darkened shadows and hide thoughts of malevolent design. So it is in Evelfold Swamps. But there the malevolence has purpose, for there, a power moves the land, poisoning it with hopelessness and despair. The Witch Queen sits in quiet contemplation, spreading her black heart through the world, poisoning it, conquering it.
The town of Bravenn stands upon the edge of this wicked earth, her people growing restless in fear, for the pestilent swamps grows ever closer. And beyond Bravenn in the wider realm of Valonthale, men begin to wonder and their own Queen grows resolute.
When Memory Fails
Long ago Gehanna€s memory failed her. She woke upon the blood soaked field with no knowledge of who she was or where she came from. But her skill on the trail and with the bow were unmatched and she took up the trade of a warrior. She founded a brotherhood in the town of Bravenn to plunder the world of adventure and thus it was that she found herself in the midst of the filth and fear of the Witch Queen€s poison.
Now all eyes turn to the Brotherhood, for they and they alone, stand upon the threshold, ready and able, but more, willing to plunge into the swamps and unravel the riddle of the Witch Queen. But thought haunts Gehanna and notions tug upon her sleeping memory and she wonders what in truth she will find beyond the Winds of Fate.