Super Friends Joker's Fun House Game
Calling all Super Friends„: The Joker is up to his usual tricks, and he must be stopped in this action packed game of teamwork and special powers! You and your friends will be using special powers like force fields, X-ray vision, or lightning speed to capture The Joker before he escapes and wins!
An active game packed with preschool play power! |
Everyone will enjoy using their special powers and tools! |
How to play, snapshot!
Decide who will be The Joker and divide up Super Friends amongst the other players (even if there aren't four players, all the Super Friends are used in the game). Each Super Friend takes a turn and if you land on a Power space you may use your super power! Each move, the Super Friends try to stop The Joker in his tracks before he can reach the getaway. After all the Super Friends have gone, it's The Joker's turn. The Joker will get to either move closer to the GET-AWAY HATCH, drop the wacky ball to knock down one of the Super Friends, or pick out a movement card. The game ends if The Joker reaches the GET_AWAY HATCH, or if all four Super Friends reach the CAPTURE space!
Quality
Wonder Forge has won over 120 prestigious awards by offering good-for-you games that encourage teamwork, healthy competition, and get-up-and-go active play! The Joker Fun House Game follows this tradition by being the recipient of the 2012 Creative Child Preferred Choice Award and the 2012 National Parenting Center Seal of Approval.
What's In The Box?
1 Game Board, 1 Ramp, 5 Movers. 5 Mover Bases, 1 Wacky Ball, 1 Batarang Shooter, 1 Batman Batarang, 1 Green Lantern Force Field Blocker, 1 Superman X-Ray Vision Mask, 20 The Joker Movement Cards, 2 Spinners, 1 Game Rules Manual. The Joker Fun House game is intended for 2-5 players ages 4 and up.
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