Start building apps for iOS 8 with Apple€s Swift programming language. If you€re grounded in the basics of Xcode and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you€ll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video, access to user calendars and photos, and tracking the device€s location.
Example code is available on GitHub in the form of full projects that you can download, study, and run.
- Build iOS apps with Swift
- Create, arrange, draw, layer, and animate views that respond to touch
- Use view controllers to manage multiple screens in a way that€s understandable to users
- Explore UIKit interface objects, such as scroll views, table views, popovers, web views, and maps
- Work with Cocoa frameworks for sensors, location, sound, and video
- Access user libraries: music, photos, address book, and calendar
- Examine additional topics including data storage, file sharing, networking, and threading
Topics new to iOS 8 include:
- Major changes in app coordinate space and interface rotation
- Trait collections and size classes
- View margins, visual effect views, and major animation changes
- Changes to presented view controllers, popovers and split view controllers, alert and action sheet architecture
- Table view automatic variable row heights and sliding cells
- Classes for search results display, web view, video display, and audio mixing and effects
- Today extensions, Actions extensions, Photo Editing extensions
- Xcode 6 features: conditional constraints, view debugging, designable views, inspectable properties, new segue types