Pixologic ZBrush 4R6: A Comprehensive Guide
Pixologic ZBrush 4R6: A Comprehensive Guide textbook covers all features of ZBrush 4R6 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this addition, a new feature, ZRemesher, is added which is an automatic retopology tool to recreate a new polygonal mesh with a controlled flow of polygonal structure for a model. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 4R6 and is ideally suited for learning at your convenience and at your pace.
Following are the additional features of this book:
Consists of 12 chapters and 1 project that are organized in a pedagogical sequence covering painting, organic sculpting, surface sculpting, textures, lighting, and rendering in Pixologic ZBrush 4R6.
The author has used projects based on real-world models that allow you to apply the skills learned in the text.
The first page of every chapter summarizes the topics that will be covered in it.
Consists of hundreds of illustrations and a comprehensive coverage of Pixologic ZBrush 4R6 concepts and techniques.
Real-world 3D models and examples focusing on industry experience.
Step-by-step instructions that guide the users through the learning process.
Additional information is provided throughout the book in the form of notes and tips.
Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
Technical support by contacting [email protected].
About the Author
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Calumet, and the team of dedicated contributing authors are committed to bring you the best textbooks and free teaching and learning resources on Computer Aided Design and Manufacturing (CAD/CAM), Computer Programming and Applications, GIS, Civil, Animation, and related technologies. We strive to be the first and the best. That is our promise and our goal.
Our team of authors consists of highly qualified and experienced Animation and Visual Effects Artists, Engineers and Programmers who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.