Go by Example: Correcting common mistakes in double digit kyu play
This is a book for players of the Oriental game of Go from grade 20 kyu to 10 kyu. Lacking the privilege of guidance in correct technique that many beginners in the Far east benefit from, those in the West often develop bad habits. This book aims to identify and correct many of these shortcomings, using positions from genuine Internet Go games as illustration. The book breaks with tradition and shows only one move per diagram. This allows easy assimilation of the ideas presented, the reader free from the burden of finding numbered moves and mentally removing and reapplying them.