Daybreak Zero (A Novel of Daybreak Book 2)
What began as a technothriller
continues as high adventure
in the newly savage ruins of civilization.
Â
In late 2024, Daybreak, a movement of post-apocalyptic eco-saboteurs, smashed modern civilization to its knees. In the losing, hopeless struggle against Daybreak,
Heather
O'Grainne, a one-time minor bureaucrat and former Federal agent, rose
to become a vital leader in the struggle to restore civilization. That story was told in Directive 51.
Â
Now Heather's story continues in Daybreak Zero. In
the summer of 2025, she leads a tiny organization of scientists, spies,
scouts, entrepreneurs, engineers, dreamers, and daredevils based in
Pueblo, Colorado. Both of the almost-warring governments of the United
States have charged them with an all but impossible mission: find a way
to put the world back together.
Â
But Daybreak's triumph has flung the world back centuries in technology, politics, and
culture.Â
- Pro-Daybreak Tribals openly celebrate ending the world as we know it.Â
- Army regiments have to fight their way in and out of Pennsylvania.
- The Earth's environment is saturated with plastic-devouring biotes and electronics-corroding nanoswarm.Â
- A leftover Daybreak device drops atom bombs from the moon on any outpost of the old civilization it can spot.
Â
Confined
to her base in Pueblo to give birth to her first child, Heather
recruits and monitors a coterie of tech wizards, tough guys, and
modern-day frontier scouts: a handful of heroes to patrol a continent.
 All the news is bad:- Tribals have overrun Indiana and Illinois
- The last working aircraft carrier sits helplessly out in the Indian Ocean, not daring to come closer to land
- The crash of one of
the last working airplanes kills a vital industrialist - Tribals try to
force appeasement on the Provi government while the Temper government
faces a rebellion of religious fanatics - Seventeen states are lost to
the Tribals as California drifts into secession and hereditary monarchy - Everywhere, Provis and Tempers lurch toward civil war.
Â
Heather's agents may be brave, smart, and daring, but can they be enough?
 For the sake of everything from her newborn son to her dying nation,
 can she forge them into a the weapon that can at last win the world back from the overwhelming, malevolent force of Daybreak?
 Â
Her success or failure may change everything for the next thousand years,
beginning fromÂ
Daybreak Zero.