CASTLE OLDSKULL ~ CDDG2: The Classic Dungeon Design Guide ~ Book 2: The Great Dungeon Bestiary (Castle Oldskull Fantasy Role-Playing Game Supplements)
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CASTLE OLDSKULL ~ CDDG2: The Classic Dungeon Design Guide ~ Book 2: The Great Dungeon Bestiary (Castle Oldskull Fantasy Role-Playing Game Supplements)

(CASTLE OLDSKULL is a universal supplement series intended for all game designers and all Fantasy Role-Playing Games.)

This is the tome of dragons deep,
This is the book of the orcish blade ...
Bloodied leer of cavern troll,
Canticle of the underworld.
Graven by the hand of Fate,
Beheld by Balor’s crimson eye ...
This is the jeweled crown and key,
Death chant of the dungeon beast.
~
A major companion work to the well-received CASTLE OLDSKULL: THE CLASSIC DUNGEON DESIGN GUIDE, BOOK 1: FORGING THE UNDERWORLD (CDDG1), this sequel is the great book of monsters, dragons, devils, and all the eldritch horrors who haunt the netherworld. This massive tome is an ideal work for Game Masters conducting pen-and-paper Fantasy Role-Playing Games. Now, with one huge resource, you can populate your entire mega-dungeon in record time with 79 different random encounter tables, 5,000 different classic encounters!

THE GREAT DUNGEON BESTIARY is not only the greatest dungeon encounter generator of all time. This book also includes over 450 monsters and citations for over 1,000 subspecies, all derived from an exhaustive research project which explored the depths of folklore, demonology, occultism and world mythology. This tome includes the most detailed analysis of FRPG links to real-world folklore and netherworld grimoires ever published.

At 635 pages, THE GREAT DUNGEON BESTIARY is both exhaustively comprehensive and easy to use. Two different random encounter systems are included to meet the harried GM’s needs. The first, Oldskull Impious, is designed to give immediate results for improvised encounters on a moment’s notice; the second, Oldskull Magnus, is a complex long-form 250-page system with the most extensively researched selection of old school dungeon monsters ever offered. Iconic monster pairings (such as ghuls and ghasts, evil elves and giant spiders, fire giants and hell hounds, and so forth) are included and balanced for inclusion in any dungeon.

Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE series is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends!

The CLASSIC DUNGEON DESIGN GUIDES are brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates, and Game Masters of the Old School Revival (OSR). This Guide will be your gateway to the realms of sword and sorcery. Join us for the adventure!

(A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 8 chapters, over 120 section topics, 115,000 words, 635 pages; organized via a fully hyperlinked table of contents. Just one of the proud creations available now from Wonderland Imprints — Only the Finest Works of Fantasy.)

  • TitleCASTLE OLDSKULL ~ CDDG2: The Classic Dungeon Design Guide ~ Book 2: The Great Dungeon Bestiary (Castle Oldskull Fantasy Role-Playing Game Supplements)
  • ManufacturerWonderland Imprints
  • BindingKindle Edition
  • ProductGroupDigital Ebook Purchas
  • ReleaseDate2014-01-07T00:00:00.000Z
  • FormatKindle eBook